blog Those of you who’ve been long-term fans of the excellent video games produced by Blizzard Entertainment (StarCraft, World of Warcraft, Diablo) will recall that Australians have been fighting for many years to get the company to set up local servers to service the multi-player aspects of its games. Delimiter last wrote about the issue back in October 2010, when the gaming giant labelled Telstra as the biggest roadblock in the way to the infrastructure being set up locally. Well, Blizzard has finally cracked, and Diablo III is the first cab off the rank to get the local seal of approval. Ausgamers relays the following statement from Blizzard (we recommend you click here for the full article):
“We’ve listened to community feedback and set a goal of improving the game experience for Diablo players in Australia and New Zealand,” said Paul Sams, chief operating officer of Blizzard Entertainment. “By deploying local game servers to the region in time for the release of Reaper of Souls, we aim to make slaying demons more fun—for the heroes, at least. Malthael’s in for a world of hurt.”
We can’t help but suspect that the move has something to do with the fact that Amazon Web Services now has an Australian datacentre, also located in Sydney. Blizzard has consistently stated that investing in Australian servers would be a major infrastructure investment which wasn’t justified. But the deployment of Amazon’s commodity cloud service in Australia may have given Blizzard more options, given how standardised the service now is globally. But that’s just our suspicion — we don’t have any evidence about that at all.
Image credit: Blizzard