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  • Featured, News - Written by on Tuesday, July 20, 2010 23:16 - 8 Comments

    Blizzard to launch Aussie Battle.net server?

    After many years of waiting and praying, parched Australian fans of video game giant Blizzard Entertainment might finally be about to taste a drop of video game heaven, with speculation intensifying tonight that the maker of the World of WarCraft, Diablo and StarCraft franchises might finally launch a local server for its Battle.net online gaming platform.

    According to the Twitter account of EB Games, the news may be revealed in the new issue of Gameinformer magazine — due out on Wednesday morning. “New Gameinfomer mag out tomorrow includes a world exclusive article on the new local Battlenet server! A MUST HAVE for all Blizzard fans!” the retailer wrote online tonight.

    The news comes as Blizzard and partners gear up for what is expected to be one of the gaming industry’s biggest launches of the year on 27 July — the sequel to its immensely popular StarCraft franchise, a decade in the making. EB Games has already received copies of StarCraft II — although it is not yet allowed to sell them.

    Blizzard had originally planned to region-lock Australians to only be able to play on to South-East Asian servers for StarCraft II. The issue has whipped Australian gamers into a frenzy, especially on the Blizzard community forum. If the decision was to be enforced Australian StarCraft 2 gamers would only be able to go against South-East Asian players in multiplayer matches — forget it if those Australian gamers had friends in the US or Europe they wished to play against.

    The Asian server location also riled tensions for the reported bad response times Australians received to its location compared to the relatively good connection to servers in the US. Late last month Blizzard’s community team followed up on the forums, stating:

    “We appreciate everyone taking the time to provide us with their current network paths. Many of the results are showing good pathways and nice pings, as expected. But we’re actively working with regional ISPs to address connections that are not currently optimized. We need to have as much data as possible, so if you live in Oceania and haven’t already, please perform a traceroute and post your results.”

    Blizzard would not comment on which regional ISPs it was referring to. However, earlier this month Delimiter contacted major ISPs for comment. A Telstra spokesperson had responded with, “No further comment to add”, Optus did not provide a response and Internode had no comment to make.

    iiNet chief executive Michael Malone said: “No, as far as I know, we haven’t had any approach from Blizzard.” He added tonight that it was something the ISP would welcome, however.

    Internode managing director Simon Hackett has previously acknowledged the need for Australian Battlenet servers in April this year. “We have held talks with Blizzard about this issue for many years. We continue to engage with them on it,” he said at the time.

    Local real-time strategy gamer Leigh Stark said a local Battlenet server would be “excellent”.

    “I think Australian gamers are tired of an almost back-handed insult to the lack of a server. Who actually likes lag?” he said tonight, adding: “I’ve not played Starcraft 2, but the last time I played WoW, I didn’t have the greatest ping. This would be a win.”

    The Australian competitive StarCraft II scene has started to heat up over the past few months due to the availability of a beta or testing version of the game, which has allowed the video game giant to test and tune the multiplayer functionality of the game over a six month period. A number of competitive players of the original StarCraft and WarCraft 3 games have made the transition to StarCraft II, including Australians known online as Filthy, mOOnGLaDe and inSync.

    Some of the players have competed in international tournaments, and at least one local display of Australian talent has been held to great local interest.

    Image credit: Screenshot of a StarCraft II beta match between WhiteRa and The Little One, as commented by Husky and HD


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    Related posts:

    1. EB Games was wrong: No Aussie Battle.net server
    2. Video: Behind the Aussie Battle.net server news
    3. Telstra the problem, claims Blizzard on Aussie servers
    4. Internode has wanted Aussie WoW server for years
    5. Blizzard mulls Aussie World of Warcraft servers



    8 Comments

    You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

    1. John
      Posted 20/07/2010 at 11:59 pm | Permalink | Reply

      YESSSSSSSS!!!!!!! finaly i wont lag so much sick of having my ping at 300ms+ i cant wait

    2. Bosun McShiny
      Posted 21/07/2010 at 8:57 am | Permalink | Reply

      As a more-than-casual WoW player, this is pretty awesome; although, as a less-than-hardcore player I don’t think the lower ping in battlegrounds will really help me that much.

      What concerns me is this; will the (potential) AU servers have the population to sustain the concept? I think blizzard would have to offer free transfers of all characters on accounts with AU/Oceanic billing addresses to make this work. I assume that it would become a completely separate system, much like the European battle.net servers, with separate payment systems etc – where does that leave those who still want to play on a US designated server for guilds or online friends? I think complete and free transfers (and possibly a new vanity pet!) would be the only carrot for a lot of people to make the move.

      • Posted 21/07/2010 at 9:29 am | Permalink | Reply

        Warhammer online had AUS servers which was great but they had too many to start with and so the aus population was spread out. Ended up with 2 AUS servers in the end, which have now been shutdown because so many people left.

      • Robotic Buttocks
        Posted 21/07/2010 at 12:26 pm | Permalink | Reply

        It’s a shame they don’t let you just choose which region / servers you want to play on. Leave it up to the customers to choose pin over population. They could still keep the billing systems, just let people play anywhere. I’m guessing they have reasons to this, but has anyone asked them?

        Note: I haven’t played battle.net since Diablo II came out, so I don’t know much about these things right now.

    3. Bosun McShiny
      Posted 21/07/2010 at 12:35 pm | Permalink | Reply

      RB, I can see there being issues with charging in USD to play on AU servers, so billing systems would have to be separate. I get the feeling it would be easier to keep the systems completely separate if that were the case.

    4. Bryn
      Posted 21/07/2010 at 2:40 pm | Permalink | Reply

      Yeah, been some discussion on SC2 connectivity on Whirlpool. Internode is well connected to Asia so its faster on Internode then the US (its closer) but if your ISP has poor Asian connectivity it will suck.

    5. Myles Peterson
      Posted 21/07/2010 at 3:13 pm | Permalink | Reply

      Awesome – hope all the servers are localised.

    6. Steve
      Posted 19/08/2010 at 3:45 pm | Permalink | Reply

      I for one would pay a higher subscription rate for Australian hosted WoW realm. I have cancelled my account 1 year ago because of blizzard being unable to open a server inside of Australia, and they won’t get another dollar from me unless I can play with less then 100ms ping.
      Does anyone else feel the same way?

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