Great articles on other sites
- Sydney Opal card travel history can be accessed by police
- NBN analysis 'like foxes reviewing the hen house': Clare
- Call made to end inflight phone ban
- Australian government undoing profit shifting clamp down: Labor
- National security law reforms
- Victorian Government calls for contributions to shape Victoria’s digital economy
- Will IBM pip Azure at the Aussie cloud post?
- Competition watchdog should break up Foxtel monopoly: Ludlam
- Susan Sly gives up on the CIO game
- Vic Labor puts its support behind mobile police
Blog, Gadgets, Gaming - Written by David Braue on Friday, April 26, 2013 12:00 - 4 Comments
Consoles to suffer as tablets triple mobile games downloads by 2017
blog Tablet makers are set to reap a windfall in coming years as gamers continue to shift their gaming dollars away from dedicated gaming devices and into the wallets of increasingly agile mobile-gaming developers, new figures from Juniper Research have suggested.
In 2017, the firm’s Mobile & Tablet Games: Discovery, In-App Purchases & Advertising report says, users of mobile devices will download 64.1 billion games onto those devices – more than triple the 21 billion games downloaded in 2012.
Citing an increase in the number of “sophisticated” games, multi-platform gameplay facilitated by cloud interoperability, and greater device memory to support larger games, Juniper believed “mobile would become the primary screen for gamers” and noted that the impact of this trend was already being felt by the likes of Nintendo:
Tablet games are growing so much because they are such an accessible way for all consumer segments to access games. In particular mid-core gamers, who previously spent a lot of money and time playing games but now have jobs, families or other commitments, are driving this trend…
Juniper Research believes that mobile and tablet games will not mark the end of the [portable gaming device market], but with players such as Nintendo cutting its sales forecasts by 14% for its 3DS, and 27% for its Wii U, it is hard to deny the challenge by the smartphone and tablet sector.
A companion white paper (registration required) breaks down prospects for in-app purchases, advertising and other aspects of the mobile and tablet games market.
Juniper believes in-app spending, which has become a key part of the mobile-gaming experience, will reach $US3.03 billion in 2016. Interestingly, the ‘Far East & China’ region is expected to dominate, accounting for around two-thirds of that revenue.
Image credit: Vincent Diamante, CC BY-SA 2.0.
Blog, Enterprise IT - Jul 5, 2014 13:53 - 0 Comments
More In Enterprise IT
- Qld’s Grant joins analyst firm IBRS
- Westpac dumps desk phones for Samsung Android mobiles
- Ministers’ cloud approval lasted just a year
- WA Govt can’t fund school IT upgrades
- Turnbull outlines Govt ICT vision
Blog, Telecommunications - Jul 5, 2014 12:12 - 0 Comments
More In Telecommunications
- Telstra gets $150m for NBN FTTN trial
- How Australia got online 25 years ago
- Palmer pushes for minimalist NBN policy
- NBN debate heats up at IEEE conference
- Spirit deploys 200Mbps FTTB to Southbank
Analysis, Industry, Internet - Jun 23, 2014 10:33 - 0 Comments
More In Industry
- ABC tech reporter founds micro-transactions startup
- Australia’s got ICT talent: So how do we make the most of it?
- ‘Thriving’ Aussie tech incubator scene a ‘mirage’
- Corporate highs: The US P-TECH model for schools in Australia?
- Facebook wants to hide its Australian earnings
Blog, Digital Rights - Jun 30, 2014 22:24 - 0 Comments
More In Digital Rights
- “Rational debate” needed around surveillance
- Web blocking technically impossible: iiNet reminds Govt of undisputed fact
- We like e-readers – but library users are still borrowing books
- Coalition, Labor support new surveillance laws
- Anti-piracy laws will increase piracy, says Budde