Delicious/delimiterau
- The rise of the vendor management office
- NSW Government signs mega data centre deal
- NBN FUD: will Abbott ever learn?
- Telstra cloud pilot in e-health system
- T-Box tension as IPTV boss departs
- Shorten monitoring Game collapse
- Will NSW deliver on its ICT plan?
- Inside NSW's evolving ICT strategy
- WA Education battles SOE funding squeeze
- NBN rollback to cost at least $1.8 billion
News - Written by Renai LeMay on Wednesday, December 1, 2010 16:54 - 1 Comment
Video game violence link inconclusive, finds Govt
The Federal Government today released a report finding current research into the effects of violent video games on aggression levels of those who play them was “contested and inconclusive”.
The report (available in full online) is part of the ongoing investigation by the Attorney-General’s Department into whether Australia needed an R18+ classification scheme for video games. A broad community consultation process has also been held; but the final decision on whether a new classification will be created rests in the hands of the state and federal attorneys-general.
The lack of an R18+ classification system has resulted in various popular video games — such as Left 4 Dead 2 — being censored for the Australia market or refused classification so that they are unable to be sold locally. Some game publishers have been forced to modify their games prior to release in Australia, meaning some local releases have been delayed.
The report examined current research into the effects of violent video games on aggression, investigating claims by some in the community that playing such games was more likely to lead to violent behaviour in real life.
The report concluded that much of the current research had shown that playing violent video games was “a small to moderate” risk factor, at least “in the short term”. However, it also found that there were sufficient criticisms of the current research to reduce its relevance to governments when setting policy. For starters, the research had not been granular enough.
“Researchers have not devoted sufficient attention to the question of severity of violent content (eg, cartoonish violence vs realistic violence) and whether it has differing effects,” the report found. “Some studies appear to show games featuring cartoonish violence are just as harmful as games featuring realistic violence.”
In addition, the report found it was not currently known whether violence deemed “socially acceptable” — such as in sports games — had a different effect to “antisocial” violence.
Some of the other findings of the report were a consensus that violent video games were more likely to have an impact on people with psychotic personality traits and that there was little evidence that violent video games had a greater impact than other violent media.
In addition, the report found that researchers who did argue violent video games caused aggression had not disproved alternative theories being put forward by their critics or engaged with them on the subject; and that the idea that other variables such as family and peer influence and socioeconomic status could also be factors behind aggressive tendencies had not been well explored.
The next step in the process reviewing the need for an R18+ classification will be a discussion on the subject by the Standing Committee of Attorneys-General in Canberra next week on 10 December.
Image credit: Screenshot from Epic’s Gears of War game
Related posts:
- Federal Govt supports R18+ game rating
- Federal Govt releases R18+ game guidelines
- Attorneys-General delay R18+ game decision
- NSW blocks R18+ video game rating
- Victoria may block R18+ game rating
| Tweet | |
![]() |
1 Comment
Leave a Comment
Enterprise IT, News - May 17, 2012 15:20 - 0 Comments
Microsoft beats Salesforce to utility CRM deal
More In Enterprise IT
- NSW finalises colossal datacentre consolidation
- Two good Australian CIO interviews
- Three lessons ING’s private cloud teaches us
- SAP considers Aussie datacentre
- How much more do servers cost in Australia?
Photo Galleries, Telecommunications - May 17, 2012 12:14 - 23 Comments
Pristine Telstra network photos: We sourced our own
More In Telecommunications
- NBN no CommBank or Qantas, says Hockey
- NBN debate not about technology, says Turnbull
- No pristine photos: Telstra rejects copper challenge
- Politicos reject NBN referendum idea
- We’re not shutting down T-Box, says Telstra
Blog, Gadgets - May 17, 2012 15:38 - 0 Comments
Will Telstra skip Nokia’s Lumia 900?
More In Gadgets
- New BlackBerry OS 7.1 hits Australia
- ASUS Transformer Pad tablet hits Australia
- HTC One XL on sale: Compatible with Telstra 4G
- Optus a “disgusting” company, says AFL chief
- GAME Australia goes into administration
Reviews - May 7, 2012 18:16 - 2 Comments
Telstra Mobile Wi-Fi 4G: Review
More In Reviews
- Samsung Galaxy S III: Preview
- HTC Titan II 4G: Preview
- Nokia Lumia 710: Review
- Sony Xperia S: Review
- Samsung Omnia W: Review








sponsored post ING Direct recently implemented a private cloud solution to virtualise its entire banking platform, allowing it to provision a new copy of itself -- a so-called 'bank in a box' -- within minutes. 
What I find interesting is that, even after all these years, all those lobby groups pouring so much money and effort into “research” to find a “link” between video games and violence have turned up nothing… you’d think after all the effort they’ve spent, you’d get something better than results that are “contested and inconclusive”
Perhaps that just goes to show what most of us have known all along: that there *is no such link*! Wow, who’d'a thunk it?
Also interesting is that this report has been released now, BEFORE the SCAG meeting. Perhaps trying to gauge the response of the lobby groups to the possibility of an R18+ rating being introduced? Maybe I’m reading too much into it…